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RavenBlack Games |
Here are a list of things new Warlocks often do, that you should avoid.
Accidentally Surrendering
Remember that two simultaneous P-gestures, at any time, will make you
surrender. Bear in mind that this also applies if one of the P-gestures
wasn't your chosen gesture - if your opponent is paralysing one of your
hands into making a P-gesture, and you choose to have your other hand
make a P-gesture, then you will surrender.
Most often, however, the newbie mistake is to make two P-gestures
without realising. Don't do this.
Mistargeting Counter Spells
This is especially common - you cast Counter Spell at the
target of the spell you want to counter, not at the caster
of the spell (except where the caster is also the target).
Realise that when you cast Counter Spell, you will counter all
spells cast at that target - there's no point in trying to summon
a monster when you're countering the opponent's damage spell on
yourself in the same turn. There's no point in trying to confuse
your opponent when you're countering their defensive spell in the
same turn. Your own Counter Spell can ruin your own spells.
Mistargeting Monsters
When you summon a monster, cast the summon spell at yourself.
No matter how much this is stressed, people get it wrong. (Note -
advanced players will occasionally cast a summon monster spell on
a monster they control, which also works, but this is rare.)
Casting Two Enchantments
When you cast two control enchantments at the same victim, they cancel out.
Make sure you don't cast two such enchantments at your opponent at the
same time. (Control enchantments being Confusion, Paralysis etc.)
Targetting and Choosing Spells Too Early
You only have to choose and target a spell on the turn you complete
the spell. Other spells can be cast along the way.
PSDF, for example, will cast Shield (P) on turn 1 (which you can target where
you want), Magic Missile (SD) on turn 3 (which you can target where you want)
and Charm Person (PSDF) on turn 4 (which you can again target where you want).
You only choose the target for the spell you finish. Likewise you
only choose the spell when you finish it. (You don't have to choose Charm
Person on turn one, only on turn four - which means you can change your
mind after turn 3 and cast Charm Monster (PSDD) instead.)
Not Watching Your Opponent(s)
Newbies often blithely go about casting their spells without paying
attention to what the opponent's doing. There's no point in continuing
to cast Finger Of Death when you're about to be hit with Anti-Spell, and
can't counter it. There's no point casting Fireball at someone when
they're going to counter it. Make the best use you can of your gestures,
be ready to drop what you had planned and do something else. You
have to be flexible with your plans.