| | I'll force surrender, except for reasoned delays. I try to win (at the moment I place more emphasis on the "try"-part as actually
 on the win), simply by kill or by charmed surrenders. Double death is ok. I
 assume your game is the same. If one hesitates too long, own failure.
 
 Highest ELO/Ladder/Melee: 1763/11/0
 Longest Game: 70736 (79 turns against succat)
 
 Time: GMT +1
 Location: Germany
 
 
 _G A M E___V A R I A N T S_____________________________________________________
 
 MONSTER PLAGUE
 ==============
 This game variant offers four new spells. Each of it kills all creatures of a
 certain type. Combine this new spells with any other game variant as you like.
 
 WFS - Monster Plague (Goblin)
 WFSP - Monster Plague (Ogre)
 WFSPF - Monster Plague (Troll)
 WFSPFW - Monster Plague (Giant)
 
 Each plague may not contain another casted plague within its spellflow. So it
 is _NOT_ possible to cast Monster Plague for goblins and on next turn for ogres.
 Other spells may be weaved into or out of a plague as usual.
 
 To simulate the spell cast declare 'Monster Plague <creature>' in the chat
 window. Target on nobody for Monster Plague (Ogre).
 
 To simulate the spells effect, all players set _ALL_ creatures of declared type
 on self attack until dead.
 
 Yet there are two ways to save a creature.
 a) Creatures hit by a counter (WPP/WWS) on the same turn a plague is cast are
 saved and are not forced to self attack themselves.
 b) Unshielded creatures getting a cure spell (DFW/DFPW) on their first turn of
 self attack are saved as well (staying on a health of 1). Any shield effect
 active on them inhibits the direct touch which is necessary to save them.
 
 ________________________________________________________________________________
 
 CONFUSION TEAM BATTLE(X)
 ========================
 Every player starts with DSF--/WWP-- on oneself. Teams with the size of X will
 form depending on gesture 'value' produced by confusion in turn four. X can be
 2 or 3, depending on number of melee participants.
 
 The gesture value is alphabetical: -,>,C,D,F,P,S,W counting LH lower than RH
 (e.g. a LH:D is lower than a RH:D, but still higher than a RH:>). The first X
 players with lowest value play together, then the next X players and so on.
 
 If one player did not enter DSF--/WWP-- to start this battle or forgets to
 target confusion correctly (WWP may be targeted as wished), the Confusion Team
 Battle ends and a normal melee will proceed (It's recommended that all other
 players concentrate their attacks on the person who broke the rule first).
 Please be aware that turn 4 gestures were forced and not entered.
 Turn five's -/- ensures that all teams start on an equal basis.
 
 If one or more player get the same confusion result on the same hand compare
 first letter of their warlocks name (alphabetic order, value upper case letters
 higher as their lower case counterpart). If letters are the same, compare
 next, and so on.
 
 Melee's with an uneven number of participants may result in a team, which
 consists of fewer than X players. In that case: Bad for the players which got
 confused to a high value gesture - see this as challenge.
 
 Example:
 ~~~~~~~~
 Anton, Eeertha, LoLic and H@x0R join a Confusion Team Battle(2) resulting in
 this turn 4 gestures: Anton (LH:W), Eeertha (RH:>), LoLic (RH:D), H@xOR (RH:S)
 Result is : Team( Eeertha & LoLic ) vs. Team( Anton + H@xOR )
 
 ________________________________________________________________________________
 
 CONFUSION TEAM BATTLE(X) - KICKSTART
 =====================================
 Same rules as Confusion Team Battle, except used gesture sequence is DSF/WWP
 after which any gestures may be played. This may result in accidental Surrenders
 on turn 4. Ignore players who surrendered while determining teams.
 
 ________________________________________________________________________________
 
 SPEAKING SPELLFLOW(X)
 =====================
 All players agree to begin each sentence with the same letter actually used for
 their left hand gesture (e.g. LH: W -> player says "Welcome, fiend!"). The X
 indicates how many turns each player may remain silent. Using the same word to
 start a sentence more than once each (X+1) * 10 turns is not allowed. The word
 uttered should be understandable and in context of the game. If rule is
 broken... well nevermind, it's only fun.
 
 Problematic gestures/spells:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 >, STAB:
 Describe swinging your weapon.
 
 -, NOTHING:
 The string "..." should be used to show silence, stumped surprise or dramatical
 pause. In order to determine repetition of words, include the follow up word.
 
 CHARM PERSON:
 If used as a competitive rule, Charm Person can award bonus/penalty points if
 sentences do/don't match the rule. If used for fun, simply ignore Charm Person
 effects on sentences.
 
 PARALYSIS:
 Compare gesture and sentence similar to Charm Person as long as it is not clear
 which hand will be paralysed. If affected hand is known, player act accordingly.
 
 TIME STOP, INVISIBILITY:
 During hidden turns, the target of these spells may start sentences without
 reference to LH: (but may not remain silent more than X turns).
 
 TIME STOP, HASTE:
 Extra turns count against silence for their targets, but not for unaffected
 warlocks.
 
 BLINDNESS:
 As long as any one warlock is blinded, their opponents may start sentences
 without reference to LH: (but may not keep silent more than X turns).
 
 ANTI-SPELL:
 The gesture _used_ has to be referenced, not the gesture _shown_. A follow up
 Paralysis/Amnesia effect after the Anti-spell gesture '-' was enforced, causes
 that '-' will be actually used!
 
 ________________________________________________________________________________
 "What is dead can never die, but rises again, harder and stronger."
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