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RavenBlack Games


Info for eliotn
Email:ejg_dnd@yahoo.com
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CLAN RANK:
• eliotn: Banner-General


MEMBERS/ RANKS:
• alThorRahl: Marshal-General (Founder)
• Kenton: Captain-General
• ____?____: Lieutenant-General
• Akhlore: Banner-General
• Morinstal: Banner-General


CLAN PHILOSOPHY:
To create a new era where the Grey Hand will be strategically dominant in all aspects of this realm. To work together so we may challenge and overcome those who are the most experienced Warlocks/ Guilds. To recruit those inexperienced so the Grey Hand can teach and develop his/ her skills so one may gain rank and honor.

MEMBERSHIP REQUIREMENTS/ RULES:
• Recruits do NOT need to maintain a certain elo, ladder or melee score. Just ACTIVELY get better.
• Befriend those new and help teach Grey Hand strategies.
• Only the Marshal and Captain-General can offer membership opportunities.
• Refer possible recruits to the Marshal and Captain-General.
• Post Clan Shield and Rank at top of Bio.




I am starting coding work on making a Warlocks bot in c++. Although I prefer to work on coding the bot alone, I would appreciate help with explaining how the obscure spell interactions work if I ask. When I have a workable AI, I will need players to test it. If you are interested in helping me or have questions, message or email me.

Stuff not mentioned in AI Discussion:

-The bot will have to make moves semirandomly, using cost vs benefit analysis. If done perfectly, no algorithm will exist that will win more often, on average, than the bot.

-The bot will have to do a fast simulation of a warlocks game, and have its data structures will have to be optimized so that there can be a huge transposition table.



PROGRESS:
-(3/31/2012) Gesture handling is incomplete, but I am making lots of progress on handling spell effects. Some spells are complete, some I don't completely understand what they do, and some spell effects will have to wait until I complete the engine.

Goals for the bot:

-The bot will take in the current game, to determine the next move for the current game, giving me gestures, intended spells, targets, and directions for other effects (I will input defaults without these things). Until I make a web interface, I can input gestures (that are known), spells cast, and spells in effect to the bot. The only action a human player (me) can do is input a null move with everything else set to defaults (if the bot crashes) or force the bot to surrender.

-Hopefully the bot will have a high ELO, being able to present a challenge to the pros.

Nice goals saved for later:

-Hopefully, the bot will be able to interface with the website, so that it can automatically input moves without me being around.

-I am thinking about making a better graphical interface for the game. (On hold, as I am designing the current interface to be fast for the convenience of the bot, not for being a cool graphics translation.)

-Adjustable difficulty could be helpful, so that the bot could be at the right level of challenge for newer players. However, this feature would only be active in a Very Friendly game...
Preferences:Prefers fast games.
Last Active:156 days ago

Warlocks
Played:63
Won:36
Died:6
Ladder Score:0
Melee Score:0
Elo:1629
Waiting in battles:
79675 80118 
Finished battles:
79240 79236 79222 79243 79247 79253 
79250 79284 79286 79239 79294 79262 
79349 79360 79383 79373 79377 79144 
79397 79401 79420 79422 79436 79365 
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79465 79466 79471 79472 79475 79482 
79474 79484 79489 79487 79490 79479 
79486 79473 79491 79485 79501 79356 
79499 79511 79506 79516 79512 79521 
79538 79529 79433 79554 79530 79503 
79549 79541 79557 79580 79555 79590 
79582 79593 79571 79562 79598 79614 
79619 79375 79606 79632 79626 79539